Audio Designer and Implementer for AAA video Games


AAA Game Audio - Shipped Work

Sound Design - Redesign Work


Bio

Hey, I'm Noah! I'm an Audio Designer with nearly five years of AAA game development experience, specializing in systemic audio, technical implementation, and immersive, narrative-driven sound design.

Most recently, I served as the sole Audio Designer on an unannounced AAA project at Skydance Interactive (Paramount Games Studio), where I owned audio development across gameplay, ambience, dialogue, music, and interactive systems. My work spans both the creative and technical sides of game audio, from crafting expressive soundscapes to building modular, data-driven systems in Unreal Engine and Wwise.

Previously, I contributed to Skydance's Behemoth, The Walking Dead: Saints & Sinners - Chapter 2: Retribution, and Avowed at Obsidian Entertainment.

I hold a Master's in Entertainment Technology from Carnegie Mellon University and a B.S. in Game Design from Indiana University. My background in game design continues to shape how I approach audio, with an emphasis on creating sound that responds meaningfully to player actions and reinforces gameplay.

What excites me most about game audio is its ability to bring worlds to life, communicate gameplay, and create memorable emotional experiences. I love collaborating with talented people across disciplines, exploring new technical and creative possibilities, and finding ways to make audio an integral part of the player experience.

Outside of game dev, you'll find me running, rock climbing, hiking, making music, or spending time with my wife, family, friends, and our Golden Retriever, Facai.

Credits

Skydance’s Behemoth (Skydance Interactive)‍ ‍ PSVR2, QST 3, PCVR Associate Audio Designer

The Walking Dead: Saints and Sinners - Chapter 2 Retribution (Skydance Interactive) PSVR2, QST 2, PCVR Associate Audio Designer

Avowed (Obsidian Entertainment) Xbox Series X, Series S, PC Additional Sound Design


skydance’s Behemoth

Reel of my favorite shipped work on Skydance’s Behemoth


Designed and implemented immersive environmental soundscapes, creature (boss) audio, interactive SFX, and dynamic audio systems across distinct biomes and gameplay encounters.

Ambience Design and Implementation

SFX Design and Implementation

Cinematic Design and Implementation

Dreddstag Design and Implementation


Reel of my shipped work on The Walking Dead: Saints and Sinners - Chapter 2

The Walking Dead: Saints and Sinners - Chapter 2: Retribution


Contributed to dialogue implementation, interactive SFX, and gameplay audio systems, including footsteps, weapon feedback, and environmental one shots.

Elevator SFX and Implementation

Mission SFX and Implementation

Interactable SFX and Implementation

Ambience SFX and Implementation

Weapon SFX and Implementation

Stealth UI SFX and Implementation


Dishonored 2 Gameplay Sound Redesign

sound redesign


BioShock Infinite Gameplay Sound Redesign

Star Wars Jedi: Survivor Cinematic Sound Redesign

Arcane Cinematic Sound Redesign

Mario Odyssey Cinematic Sound Redesign

Hogwarts Legacy Gameplay Sound Redesign


Gameplay Footage of our prototype that explored major/minor

Lyraflo


Lyraflo was a VR project developed at the Carnegie Mellon Entertainment Technology Center that explored the intersection between music theory, interactivity, and visualizations. Our goal was to build experiences that allowed for musically interested students to learn more about music in immersive environments.


Trailer for our animal senses prototypes

Vesp


VESP was a VR project developed at the Carnegie Mellon Entertainment Technology Center that was focused on developing prototypes that allowed for players to experience the world through the senses of an animal. Our goal was to build experiences that could foster an appreciation for the natural world and allow for players to gain a newfound appreciation for how animals use unique senses to perceive and navigate the world around them.

Bee: Electromagnetic Reception

Elephant: Infrasound

Bat: Ultrasonics

Squid: Chromatophore Camouflage