Overview of responsibilities
Designed and implemented immersive environmental soundscapes, creature (boss) audio, interactive SFX, cinematic SFX, and dynamic audio systems across distinct biomes and gameplay encounters.
Reel of my favorite shipped work on Skydance’s Behemoth.
Environmental Audio & Ambience Systems
I led the sound design and implementation of environmental audio across Skydance's Behemoth, establishing distinct sonic identities for its diverse biomes, from oppressive swamps and frozen tundra to harsh arctic landscapes and otherworldly environments.
I created layered, immersive soundscapes using spatialized emitters, environmental loops, and multichannel ambience systems, incorporating dynamic weather and lighting scenarios to adapt the soundscape to changing environmental conditions.
I also owned the implementation of sound propagation via Wwise Rooms and Portals, and environmental reverberation throughout the game, defining acoustic spaces and tuning sound transmission and reverb to reflect each environment's architecture and scale.
Together, these systems reinforced environmental storytelling, spatial awareness, and immersion throughout the player experience.
Interactive Sound Design & Implementation
A key focus was creating dynamic, responsive audio systems that reinforced the physicality of VR interactions. Using Wwise RTPCs, I leveraged object velocity, kinesthetic player input, and interaction intensity to drive real-time audio behavior, allowing sounds to respond naturally to the speed and force of player actions.
For physics-driven interactions, I used impact magnitude to dynamically shape collision sounds, reinforcing differences in material, weight, and physical force.
Through detailed sound design and parameter-driven implementation in Unreal Engine and Wwise, I created tactile, expressive audio that strengthened the connection between player actions and their sonic feedback.
Dreddstag Sound Design & Implementation
I owned the sound design and implementation of the Dreddstag, one of the towering Behemoth encounters in Skydance's Behemoth, establishing its immense scale, physical presence, and distinctive sonic identity.
I crafted the creature's vocalizations using a combination of elk and other ungulate recordings, metallic shrieks, leather textures, synthesized elements, and heavily manipulated human vocals. Through extreme pitch shifting, convolution reverb, and intricate layering, I developed an expressive vocal palette that balanced organic and otherworldly qualities.
A key technical challenge was supporting the encounter's distinct gameplay phases: an initial battle fought from a distance using tethers to bring the creature down, followed by an environmental climbing sequence across its body. I implemented multiple close and distant range audio emitters with tailored attenuation settings to maintain a cohesive sonic identity across dramatically changing player perspectives.
Together, these creative and technical approaches reinforced the Dreddstag's scale, physicality, and presence throughout the encounter.
Ambience Design and Implementation & Sound Propagation Integration
SFX Design and Implementation
Dreddstag Design and Implementation
Dreddstag Sound Design & Implementation
I owned the sound design and implementation of the Dreddstag, one of the towering Behemoth encounters in Skydance's Behemoth, establishing its immense scale, physical presence, and distinctive sonic identity.
I crafted the creature's vocalizations using a combination of elk and other ungulate recordings, metallic shrieks, leather textures, synthesized elements, and heavily manipulated human vocals. Through extreme pitch shifting, convolution reverb, and intricate layering, I developed an expressive vocal palette that balanced organic and otherworldly qualities.
A key technical challenge was supporting the encounter's distinct gameplay phases: an initial battle fought from a distance using tethers to bring the creature down, followed by an environmental climbing sequence across its body. I implemented multiple close and distant range audio emitters with tailored attenuation settings to maintain a cohesive sonic identity across dramatically changing player perspectives.
Together, these creative and technical approaches reinforced the Dreddstag's scale, physicality, and presence throughout the encounter.
Dreddstag Design and Implementation