Credits

Unannounced Dark Academia RPG (Skydance Interactive) PC, Sony, Xbox Audio Designer

Skydance’s Behemoth (Skydance Interactive)‍ ‍ PSVR2, QST 3, PCVR Associate Audio Designer

The Walking Dead: Saints and Sinners - Chapter 2 Retribution (Skydance Interactive) PSVR2, QST 2, PCVR Associate Audio Designer

Avowed (Obsidian Entertainment) Xbox Series X, Series S, PC Additional Sound Design

Bio

Hey, I'm Noah! I'm an Audio Designer with nearly five years of AAA game development experience, specializing in systemic audio, technical implementation, and narrative-driven sound design.

Most recently, I was the sole Audio Designer on an unannounced AAA project at Skydance Interactive (Paramount Games Studio), leading audio development across gameplay, ambience, dialogue, music, and interactive systems using Unreal Engine and Wwise.

Previously, I contributed to Skydance's Behemoth, The Walking Dead: Saints & Sinners – Chapter 2: Retribution, and Avowed at Obsidian Entertainment.

I hold a Master's in Entertainment Technology from Carnegie Mellon University and a B.S. in Game Design from Indiana University. My game design background informs my approach to creating responsive, immersive audio that enhances gameplay and storytelling.

I'm passionate about bringing worlds to life through sound, exploring creative and technical possibilities, and collaborating across disciplines to create memorable player experiences.

Outside of game development, I enjoy running, rock climbing, hiking, making music, and spending quality time with my wife, family, friends, and our Golden Retriever, Facai.